刚刚看了个CroundButton类,注释不够清楚,图像处理的函数一点都没头绪
在这里个大家贴出来,有心人给我理理来龙去脉哈
____________________________________________________________________________________________________
____________________________________________________________________________________________________
#if !defined(AFX_ROUNDBUTTON_H__5254170E_59CF_11D1_ABBA_00A0243D1382__INCLUDED_) #define AFX_ROUNDBUTTON_H__5254170E_59CF_11D1_ABBA_00A0243D1382__INCLUDED_
#if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000
// RoundButton.h : header file // // Round buttons! // // Written by Chris Maunder ( chrismaunder@codeguru.com) // Copyright (c) 1998. // // This code may be used in compiled form in any way you desire. This // file may be redistributed unmodified by any means PROVIDING it is // not sold for profit without the authors written consent, and // providing that this notice and the authors name is included. If // the source code in this file is used in any commercial application // then a simple email woulod be nice. // // This file is provided "as is" with no expressed or implied warranty. // The author accepts no liability if it causes any damage to your // computer, causes your pet cat to fall ill, increases baldness or // makes you car start emitting strange noises when you start it up. // // Expect bugs. // // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this // file. // ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // CRoundButton window
class CRoundButton : public CButton { // Construction public: CRoundButton();
// Attributes public:
// Operations public:
// Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRoundButton) public: virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct); protected: virtual void PreSubclassWindow(); //}}AFX_VIRTUAL
// Implementation public: virtual ~CRoundButton();
CRgn m_rgn; CPoint m_ptCentre; int m_nRadius; BOOL m_bDrawDashedFocusCircle;
// Generated message map functions protected: //{{AFX_MSG(CRoundButton) //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ROUNDBUTTON_H__5254170E_59CF_11D1_ABBA_00A0243D1382__INCLUDED_)
__________________________________________________________________________________________________
__________________________________________________________________________________________________
// RoundButton.cpp : implementation file // // Round Buttons! // // Written by Chris Maunder ( chrismaunder@codeguru.com) // Copyright (c) 1997,1998. // // Modified: 2 Feb 1998 - Fix vis problem, CRgn resource leak, // button reposition code redone. CJM. // // This code may be used in compiled form in any way you desire. This // file may be redistributed unmodified by any means PROVIDING it is // not sold for profit without the authors written consent, and // providing that this notice and the authors name is included. If // the source code in this file is used in any commercial application // then a simple email would be nice. // // This file is provided "as is" with no expressed or implied warranty. // The author accepts no liability if it causes any damage to your // computer, causes your pet cat to fall ill, increases baldness or // makes you car start emitting strange noises when you start it up. // // Expect bugs. // // Please use and enjoy. Please let me know of any bugs/mods/improvements // that you have found/implemented and I will fix/incorporate them into this // file. // /////////////////////////////////////////////////////////////////////////////
#include "stdafx.h" #include "math.h" #include "RoundButton.h"
#ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif
// prototypes COLORREF GetColour(double dAngle, COLORREF crBright, COLORREF crDark); void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crColour, BOOL bDashed = FALSE); void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark);
// Calculate colour for a point at the given angle by performing a linear // interpolation between the colours crBright and crDark based on the cosine // of the angle between the light source and the point. // // Angles are measured from the +ve x-axis (i.e. (1,0) = 0 degrees, (0,1) = 90 degrees ) // But remember: +y points down!
COLORREF GetColour(double dAngle, COLORREF crBright, COLORREF crDark) { #define Rad2Deg 180.0/3.1415 #define LIGHT_SOURCE_ANGLE -2.356 // -2.356 radians = -135 degrees, i.e. From top left
ASSERT(dAngle > -3.1416 && dAngle < 3.1416); double dAngleDifference = LIGHT_SOURCE_ANGLE - dAngle;
if (dAngleDifference < -3.1415) dAngleDifference = 6.293 + dAngleDifference; else if (dAngleDifference > 3.1415) dAngleDifference = 6.293 - dAngleDifference;
double Weight = 0.5*(cos(dAngleDifference)+1.0);
BYTE Red = (BYTE) (Weight*GetRValue(crBright) + (1.0-Weight)*GetRValue(crDark)); BYTE Green = (BYTE) (Weight*GetGValue(crBright) + (1.0-Weight)*GetGValue(crDark)); BYTE Blue = (BYTE) (Weight*GetBValue(crBright) + (1.0-Weight)*GetBValue(crDark));
//TRACE("LightAngle = %0.0f, Angle = %3.0f, Diff = %3.0f, Weight = %0.2f, RGB %3d,%3d,%3d\n", // LIGHT_SOURCE_ANGLE*Rad2Deg, dAngle*Rad2Deg, dAngleDifference*Rad2Deg, Weight,Red,Green,Blue);
return RGB(Red, Green, Blue); }
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crColour, BOOL bDashed) { const int nDashLength = 1; LONG lError, lXoffset, lYoffset; int nDash = 0; BOOL bDashOn = TRUE;
//Check to see that the coordinates are valid ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) ); ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );
//Set starting values lXoffset = lRadius; lYoffset = 0; lError = -lRadius;
do { if (bDashOn) { pDC->SetPixelV(p.x + lXoffset, p.y + lYoffset, crColour); pDC->SetPixelV(p.x + lXoffset, p.y - lYoffset, crColour); pDC->SetPixelV(p.x + lYoffset, p.y + lXoffset, crColour); pDC->SetPixelV(p.x + lYoffset, p.y - lXoffset, crColour); pDC->SetPixelV(p.x - lYoffset, p.y + lXoffset, crColour); pDC->SetPixelV(p.x - lYoffset, p.y - lXoffset, crColour); pDC->SetPixelV(p.x - lXoffset, p.y + lYoffset, crColour); pDC->SetPixelV(p.x - lXoffset, p.y - lYoffset, crColour); }
//Advance the error term and the constant X axis step lError += lYoffset++;
//Check to see if error term has overflowed if ((lError += lYoffset) >= 0) lError -= --lXoffset * 2;
if (bDashed && (++nDash == nDashLength)) { nDash = 0; bDashOn = !bDashOn; }
} while (lYoffset <= lXoffset); //Continue until halfway point }
void DrawCircle(CDC* pDC, CPoint p, LONG lRadius, COLORREF crBright, COLORREF crDark) { LONG lError, lXoffset, lYoffset;
//Check to see that the coordinates are valid ASSERT( (p.x + lRadius <= LONG_MAX) && (p.y + lRadius <= LONG_MAX) ); ASSERT( (p.x - lRadius >= LONG_MIN) && (p.y - lRadius >= LONG_MIN) );
//Set starting values lXoffset = lRadius; lYoffset = 0; lError = -lRadius;
do { const double Pi = 3.141592654, Pi_on_2 = Pi * 0.5, Three_Pi_on_2 = Pi * 1.5; COLORREF crColour; double dAngle = atan2(lYoffset, lXoffset);
//Draw the current pixel, reflected across all eight arcs crColour = GetColour(dAngle, crBright, crDark); pDC->SetPixelV(p.x + lXoffset, p.y + lYoffset, crColour);
crColour = GetColour(Pi_on_2 - dAngle, crBright, crDark); pDC->SetPixelV(p.x + lYoffset, p.y + lXoffset, crColour);
crColour = GetColour(Pi_on_2 + dAngle, crBright, crDark); pDC->SetPixelV(p.x - lYoffset, p.y + lXoffset, crColour);
crColour = GetColour(Pi - dAngle, crBright, crDark); pDC->SetPixelV(p.x - lXoffset, p.y + lYoffset, crColour);
crColour = GetColour(-Pi + dAngle, crBright, crDark); pDC->SetPixelV(p.x - lXoffset, p.y - lYoffset, crColour);
crColour = GetColour(-Pi_on_2 - dAngle, crBright, crDark); pDC->SetPixelV(p.x - lYoffset, p.y - lXoffset, crColour);
crColour = GetColour(-Pi_on_2 + dAngle, crBright, crDark); pDC->SetPixelV(p.x + lYoffset, p.y - lXoffset, crColour);
crColour = GetColour(-dAngle, crBright, crDark); pDC->SetPixelV(p.x + lXoffset, p.y - lYoffset, crColour);
//Advance the error term and the constant X axis step lError += lYoffset++;
//Check to see if error term has overflowed if ((lError += lYoffset) >= 0) lError -= --lXoffset * 2;
} while (lYoffset <= lXoffset); //Continue until halfway point }
///////////////////////////////////////////////////////////////////////////// // CRoundButton
CRoundButton::CRoundButton() { m_bDrawDashedFocusCircle = TRUE; }
CRoundButton::~CRoundButton() { m_rgn.DeleteObject(); }
BEGIN_MESSAGE_MAP(CRoundButton, CButton) //{{AFX_MSG_MAP(CRoundButton) //}}AFX_MSG_MAP END_MESSAGE_MAP()
///////////////////////////////////////////////////////////////////////////// // CRoundButton message handlers
void CRoundButton::PreSubclassWindow() { CButton::PreSubclassWindow();
ModifyStyle(0, BS_OWNERDRAW);
CRect rect; GetClientRect(&rect);
// Resize the window to make it square rect.bottom = rect.right = min(rect.bottom,rect.right);
// Get the vital statistics of the window m_ptCentre = rect.CenterPoint(); m_nRadius = rect.bottom/2-1;
// Set the window region so mouse clicks only activate the round section // of the button m_rgn.DeleteObject(); SetWindowRgn(NULL, FALSE); m_rgn.CreateEllipticRgnIndirect(rect); SetWindowRgn(m_rgn, TRUE);
// Convert client coords to the parents client coords ClientToScreen(rect); CWnd* pParent = GetParent(); if (pParent) pParent->ScreenToClient(rect);
// Resize the window MoveWindow(rect.left, rect.top, rect.Width(), rect.Height(), TRUE); }
void CRoundButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) { ASSERT(lpDrawItemStruct != NULL); CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC); CRect rect = lpDrawItemStruct->rcItem; UINT state = lpDrawItemStruct->itemState; UINT nStyle = GetStyle(); int nRadius = m_nRadius;
int nSavedDC = pDC->SaveDC();
pDC->SelectStockObject(NULL_BRUSH); pDC->FillSolidRect(rect, ::GetSysColor(COLOR_BTNFACE));
// Draw the focus circle around the button if ((state & ODS_FOCUS) && m_bDrawDashedFocusCircle) DrawCircle(pDC, m_ptCentre, nRadius--, RGB(0,0,0));
// Draw the raised/sunken edges of the button (unless flat) if (nStyle & BS_FLAT) { DrawCircle(pDC, m_ptCentre, nRadius--, RGB(0,0,0)); DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DHIGHLIGHT)); } else { if ((state & ODS_SELECTED)) { DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DDKSHADOW), ::GetSysColor(COLOR_3DHIGHLIGHT)); DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DSHADOW), ::GetSysColor(COLOR_3DLIGHT)); } else { DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DHIGHLIGHT), ::GetSysColor(COLOR_3DDKSHADOW)); DrawCircle(pDC, m_ptCentre, nRadius--, ::GetSysColor(COLOR_3DLIGHT), ::GetSysColor(COLOR_3DSHADOW)); } } // draw the text if there is any CString strText; GetWindowText(strText);
if (!strText.IsEmpty()) { CRgn rgn; rgn.CreateEllipticRgn(m_ptCentre.x-nRadius, m_ptCentre.y-nRadius, m_ptCentre.x+nRadius, m_ptCentre.y+nRadius); pDC->SelectClipRgn(&rgn);
CSize Extent = pDC->GetTextExtent(strText); CPoint pt = CPoint( m_ptCentre.x - Extent.cx/2, m_ptCentre.x - Extent.cy/2 );
if (state & ODS_SELECTED) pt.Offset(1,1);
pDC->SetBkMode(TRANSPARENT);
if (state & ODS_DISABLED) pDC->DrawState(pt, Extent, strText, DSS_DISABLED, TRUE, 0, (HBRUSH)NULL); else pDC->TextOut(pt.x, pt.y, strText);
pDC->SelectClipRgn(NULL); rgn.DeleteObject(); }
// Draw the focus circle on the inside of the button if ((state & ODS_FOCUS) && m_bDrawDashedFocusCircle) DrawCircle(pDC, m_ptCentre, nRadius-2, RGB(0,0,0), TRUE);
pDC->RestoreDC(nSavedDC); } __________________________________________________________________________________________________
__________________________________________________________________________________________________
重点讲解cpp中的函数的来龙去脉啊
|