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想做一个单片机打地鼠小游戏,4*4键盘,4*4灯,灯一亮按对应的按键,按对的话发出响声,按错没有声音,成功10次之后播放音乐。但是程序写成这样之后,发现不论按不按按键...他都自己亮10次灯,每次都有成功的声音~最后播放音乐~不知道怎么回事,高手指点....
- #include
- #include
- #define uint unsigned int
- #define uchar unsigned char
- #define ulong unsigned long
- #define LED P1
-
- #define SYSTEM_OSC 11059200//定义晶振频率
- #define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
- sbit BeepIO = P3^6; //定义输出管脚
- unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
- unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
- unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
- unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
- unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
- unsigned char code Music_Two[];
- void InitialSound(void)
- {
- BeepIO = 1;
- Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
- Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
- TH1 = Sound_Temp_TH1;
- TL1 = Sound_Temp_TL1;
- TMOD |= 0x11;
- ET0 = 1;
- ET1 = 0;
- TR0 = 0;
- TR1 = 0;
- EA = 1;
- }
- void BeepTimer0(void) interrupt 1 //音符发生中断
- {
- BeepIO = !BeepIO;
- TH0 = Sound_Temp_TH0;
- TL0 = Sound_Temp_TL0;
- }
-
- void delay(int k)
- {
- int i,j;
- for(i=0;i
- {
- for(j=0;j<30000;j++)
- {
-
- }
- }
- }
- void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
- {
- unsigned int NewFreTab[12]; //新的频率表
- unsigned char i,j;
- unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
- unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
- for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
- {
- j = i + Signature;
- if(j > 11)
- {
- j = j-12;
- NewFreTab[i] = FreTab[j]*2;
- }
- else
- NewFreTab[i] = FreTab[j];
- if(Octachord == 1)
- NewFreTab[i]>>=2;
- else if(Octachord == 3)
- NewFreTab[i]<<=2;
- }
- SoundLength = 0;
- while(Sound[SoundLength] != 0x00) //计算歌曲长度
- {
- SoundLength+=2;
- }
- Point = 0;
- Tone = Sound[Point];
- Length = Sound[Point+1]; // 读出第一个音符和它时时值
- LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
- LDiv4 = LDiv0/4; // 算出4分音符的长度
- LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
- TR0 = 0;
- TR1 = 1;
- while(Point < SoundLength)
- {
- SL=Tone%10; //计算出音符
- SM=Tone/10%10; //计算出高低音
- SH=Tone/100; //计算出是否升半
- CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
- if(SL!=0)
- {
- if (SM==1) CurrentFre >>= 2; //低音
- if (SM==3) CurrentFre <<= 2; //高音
- Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
- Sound_Temp_TH0 = Temp_T/256;
- Sound_Temp_TL0 = Temp_T%256;
- TH0 = Sound_Temp_TH0;
- TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
- }
- SLen=LengthTab[Length%10]; //算出是几分音符
- XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
- FD=Length/100;
- LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
- if (FD==1)
- LDiv=LDiv+LDiv/2;
- if(XG!=1)
- if(XG==0) //算出普通音符的演奏长度
- if (SLen<=4)
- LDiv1=LDiv-LDiv4;
- else
- LDiv1=LDiv*SOUND_SPACE;
- else
- LDiv1=LDiv/2; //算出顿音的演奏长度
- else
- LDiv1=LDiv;
- if(SL==0) LDiv1=0;
- LDiv2=LDiv-LDiv1; //算出不发音的长度
- if (SL!=0)
- {
- TR0=1;
- for(i=LDiv1;i>0;i--) //发规定长度的音
- {
- while(TF1==0);
- TH1 = Sound_Temp_TH1;
- TL1 = Sound_Temp_TL1;
- TF1=0;
- }
- }
- if(LDiv2!=0)
- {
- TR0=0; BeepIO=1;
- for(i=LDiv2;i>0;i--) //音符间的间隔
- {
- while(TF1==0);
- TH1 = Sound_Temp_TH1;
- TL1 = Sound_Temp_TL1;
- TF1=0;
- }
- }
- Point+=2;
- Tone=Sound[Point];
- Length=Sound[Point+1];
- }
- BeepIO = 1;
- }
- void success()
- {
- BeepIO=~BeepIO;
- }
- void done()
- {
- unsigned char code Music_Two[] ={ 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
- 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
- 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
- 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
- 0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
- 0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
- 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
- 0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
- 0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
- 0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
- 0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
- 0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
- 0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
- 0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
- 0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
- 0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
- 0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
- 0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
- 0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
- 0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
- 0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
- 0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
- 0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
- 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
- 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
- 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
- 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
- 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
- 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
- 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
- 0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
- 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
- 0x10,0x03, 0x15,0x00, 0x00,0x00 };
- InitialSound(); //定时器初始化
- Play(Music_Two,11,3,3000);
- }
- int suijishu_a(int i)//随机数函数
-
- {
- uint table[] ={
- 0x87,0x8b,0x8d,0x8e,
- 0x47,0x4b,0x4d,0x4e,
- 0x27,0x2b,0x2d,0x2e,
- 0x17,0x1b,0x1d,0x1e
- } ;
- return table[i];
- }
- uchar scan()
- {
- int num;
- uint temp;
- P0=0xfe; //扫描第一行
- temp=P0;
- temp=temp&0xf0;
- if(temp!=0xf0) //判断按键是否被按下
- {
- delay(3); //去抖
- if(temp!=0xf0)
- switch(temp)
- {
- case 0xe0 : num=0; //第一个按键被按下
- break;
- case 0xd0 : num=1; //第二个按键被按下
- break;
- case 0xb0 : num=2; //第三个按键被按下
- break;
- case 0x70 : num=3; //第四个按键被按下
- }
- }
- P0=0xfd; //扫描第二行
- temp=P0;
- temp=temp&0xf0;
- if(temp!=0xf0) //判断按键是否被按下
- {
- delay(3); //去抖
- if(temp!=0xf0)
- {
- switch(temp)
- {
-
- case 0xe0 : num=4; //第五个按键被按下
- break;
- case 0xd0 : num=5; //第6个按键被按下
- break;
- case 0xb0 : num=6; //第7个按键被按下
- break;
- case 0x70 : num=7; //第8个按键被按下
- }
- }
- }
- P0=0xfb; //扫描第三行
- temp=P0;
- temp=temp&0xf0;
- if(temp!=0xf0) //判断按键是否被按下
- {
- delay(3); //去抖
- if(temp!=0xf0)
- switch(temp)
- {
- case 0xe0 : num=8; //第9个按键被按下
- break;
- case 0xd0 : num=9; //第10个按键被按下
- break;
- case 0xb0 : num=10; //第11个按键被按下
- break;
- case 0x70 : num=11; //第12个按键被按下
- }
- }
- P0=0xf7; //扫描第四行
- temp=P0;
- temp=temp&0xf0;
- if(temp!=0xf0)
- {
- delay(3); // 去抖
- if(temp!=0xf0) //判断按键是否被按下
- switch(temp)
- {
- case 0xe0 : num=12; //第13个按键被按下
- break;
- case 0xd0 : num=13; //第14个按键被按下
- break;
- case 0xb0 : num=14; //第15个按键被按下
- break;
- case 0x70 : num=15; //第16个按键被按下
- }
- }
- return num; //返回被按下的按键的序号
- }
- void main()
- {
- uchar count,n1,n2;
- while(1)
- {
- n1=rand()%16;
- if(n1==7 || n1==10 || n1==13)
- {
- n1=3;
- }
- LED=suijishu_a(n1);
-
- n2=scan();
- if(n1==n2)
- {
- success();
- count++;
- }
- else continue;
-
- if(count==10)
- {
- done();
- break;
- }
- }
-
-
- }
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