【STM32F723 Discovery Kit】移植LVGL
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本帖最后由 TL-LED 于 2023-10-23 17:35 编辑
这篇来学习下在STM32F723 Discovery Kit开发板上移植LVGL。
一、下载LVGL
1.1、源码地址
下载地址:
1.2、使用git下载源码
下载v8.3版本分支
执行命令:git clone -b release/v8.3 --depth=1
二、添加文件
在项目中添加源文件,将LVGL相应目录下的文件添加到项目。
三、修改文件
3.1、修改lv_port_disp_template.c
修改显示屏尺寸、初始化和驱动程序。
/**
* @File lv_port_disp_templ.c
*
*/
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 1
/*********************
* INCLUDES
*********************/
#include "lv_port_disp_template.h"
#include <stdbool.h>
#include "STM32F723E-Discovery/stm32f723e_discovery_lcd.h"
/*********************
* DEFINES
*********************/
//#ifndef MY_DISP_HOR_RES
// #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
// #define MY_DISP_HOR_RES 320
//#endif
//#ifndef MY_DISP_VER_RES
// #warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
// #define MY_DISP_VER_RES 240
//#endif
/**********************
* TYPEDEFS
**********************/
#define MY_DISP_HOR_RES 240
#define MY_DISP_VER_RES 240
/**********************
* STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
// const lv_area_t * fill_area, lv_color_t color);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*-----------------------------
* Create a buffer for drawing
*----------------------------*/
/**
* LVGL requires a buffer where it internally draws the widgets.
* Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
* The buffer has to be greater than 1 display row
*
* There are 3 buffering configurations:
* 1. Create ONE buffer:
* LVGL will draw the display's content here and writes it to your display
*
* 2. Create TWO buffer:
* LVGL will draw the display's content to a buffer and writes it your display.
* You should use DMA to write the buffer's content to the display.
* It will enable LVGL to draw the next part of the screen to the other buffer while
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
*
* 3. Double buffering
* Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
* This way LVGL will always provide the whole rendered screen in `flush_cb`
* and you only need to change the frame buffer's address.
*/
/* Example for 1) */
static lv_disp_draw_buf_t draw_buf_dsc_1;
static lv_color_t buf_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
// /* Example for 2) */
// static lv_disp_draw_buf_t draw_buf_dsc_2;
// static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
// static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10]; /*An other buffer for 10 rows*/
// lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
// /* Example for 3) also set disp_drv.full_refresh = 1 below*/
// static lv_disp_draw_buf_t draw_buf_dsc_3;
// static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES]; /*A screen sized buffer*/
// static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES]; /*Another screen sized buffer*/
// lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
// MY_DISP_VER_RES * LV_VER_RES_MAX); /*Initialize the display buffer*/
/*-----------------------------------
* Register the display in LVGL
*----------------------------------*/
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
/*Set up the functions to access to your display*/
/*Set the resolution of the display*/
disp_drv.hor_res = MY_DISP_HOR_RES;
disp_drv.ver_res = MY_DISP_VER_RES;
/*Used to copy the buffer's content to the display*/
disp_drv.flush_cb = disp_flush;
/*Set a display buffer*/
disp_drv.draw_buf = &draw_buf_dsc_1;
/*Required for Example 3)*/
//disp_drv.full_refresh = 1;
/* Fill a memory array with a color if you have GPU.
* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
* But if you have a different GPU you can use with this callback.*/
//disp_drv.gpu_fill_cb = gpu_fill;
/*Finally register the driver*/
lv_disp_drv_register(&disp_drv);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
/*You code here*/
BSP_LCD_Init();
BSP_LCD_Clear(LCD_COLOR_RED);
}
volatile bool disp_flush_enabled = true;
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_enable_update(void)
{
disp_flush_enabled = true;
}
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_disable_update(void)
{
disp_flush_enabled = false;
}
/*Flush the content of the internal buffer the specific area on the display
*You can use DMA or any hardware acceleration to do this operation in the background but
*'lv_disp_flush_ready()' has to be called when finished.*/
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
if (disp_flush_enabled)
{
BSP_LCD_DrawRGBImage(area->x1, area->y1, area->x2 - area->x1 + 1, area->y2 - area->y1 + 1, (uint8_t *)color_p);
}
/*IMPORTANT!!!
*Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}
/*OPTIONAL: GPU INTERFACE*/
/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
// const lv_area_t * fill_area, lv_color_t color)
//{
// /*It's an example code which should be done by your GPU*/
// int32_t x, y;
// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
//
// for(y = fill_area->y1; y <= fill_area->y2; y++) {
// for(x = fill_area->x1; x <= fill_area->x2; x++) {
// dest_buf[x] = color;
// }
// dest_buf+=dest_width; /*Go to the next line*/
// }
//}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif
3.2、心跳程序
/**
* @brief This function handles SysTick Handler.
* @param None
* @retval None
*/
void SysTick_Handler(void)
{
HAL_IncTick();
lv_tick_inc(1);
}
3.3、main.c
#include "main.h"
#include "led/led.h"
#include "delay/delay.h"
#include "key/key.h"
#include "usart/usart.h"
#include "sram/sram.h"
#include "STM32F723E-Discovery/stm32f723e_discovery_lcd.h"
#include "STM32F723E-Discovery/stm32f723e_discovery_qspi.h"
#include "lvgl.h"
#include "lv_port_indev_template.h"
#include "lv_port_disp_template.h"
#include "lv_port_indev_template.h"
#include "lvgl/demos/benchmark/lv_demo_benchmark.h"
static void MPU_Config(void);
static void SystemClock_Config(void);
static void CPU_CACHE_Enable(void);
int main(void)
{
uint16_t i=0;
uint8_t txbuf[10];
uint8_t rxbuf[10];
HAL_Init();
MPU_Config(); /* Configure the MPU attributes */
CPU_CACHE_Enable(); /* Enable the CPU Cache */
SystemClock_Config(); /* Configure the system clock to 216 MHz */
delay_init(216);
led_init();
usart_init(115200);
lv_init();
lv_port_disp_init();
lv_demo_benchmark();
while (1)
{
LED5_TOGGLE();
delay_ms(5);
lv_task_handler();
}
}
四、程序运行
lvgl
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