#include
#include
#include
BOOL GetProcessList ()
{
HANDLE hProcessSnap = NULL;
BOOL bRet = FALSE;
PROCESSENTRY32 pe32 = {0};
// Take a snapshot of all processes in the system.
hProcessSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hProcessSnap == (HANDLE)-1)
return (FALSE);
// Fill in the size of the structure before using it.
pe32.dwSize = sizeof(PROCESSENTRY32);
// Walk the snapshot of the processes, and for each process,
// display information.
if (Process32First(hProcessSnap, &pe32))
{
DWORD dwPriorityClass;
BOOL bGotModule = FALSE;
MODULEENTRY32 me32 = {0};
do
{
bGotModule = GetProcessModule(pe32.th32ProcessID,
pe32.th32ModuleID, &me32, sizeof(MODULEENTRY32));
if (bGotModule)
{
HANDLE hProcess;
// Get the actual priority class.
hProcess = OpenProcess (PROCESS_ALL_ACCESS,
FALSE, pe32.th32ProcessID);
dwPriorityClass = GetPriorityClass (hProcess);
CloseHandle (hProcess);
// Print the process's information.
printf( "\nPriority Class Base\t%d\n",
pe32.pcPriClassBase);
printf( "PID\t\t\t%d\n", pe32.th32ProcessID);
printf( "Thread Count\t\t%d\n", pe32.cntThreads);
printf( "Module Name\t\t%s\n", me32.szModule);
printf( "Full Path\t\t%s\n\n", me32.szExePath);
}
}
while (Process32Next(hProcessSnap, &pe32));
bRet = TRUE;
}
else
bRet = FALSE; // could not walk the list of processes
// Do not forget to clean up the snapshot object.
CloseHandle (hProcessSnap);
return (bRet);
}
详情回复
发表于 2009-4-9 18:36