【兆易GD32H759I-EVAL】LVGL移植
本帖最后由 TL-LED 于 2024-5-13 08:30 编辑<p><span style="font-size:16px;">学习移植LVGL到GD32H759I-EVAL开发板。</span></p>
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<p><span style="font-size:16px;"><strong>一、下载LVGL源码</strong></span></p>
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<p><span style="font-size:16px;">源码下载地址:<a href="https://github.com/lvgl/lvgl/tree/release/v8.3" target="_blank">https://github.com/lvgl/lvgl/tree/release/v8.3</a></span></p>
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<p><strong><span style="font-size:16px;">二、复制文件</span></strong></p>
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<p><span style="font-size:16px;">将下载的源文件复制到项目工程文件下</span></p>
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<p><span style="font-size:16px;"><strong>三、添加源码到项目工程</strong></span></p>
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<p><span style="font-size:16px;">3.1、将源码按照文件名称添加到项目中</span></p>
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<p><span style="font-size:16px;">3.2、添加头文件</span></p>
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<p><strong><span style="font-size:16px;">四、程序部分</span></strong></p>
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<p><span style="font-size:16px;">移植LVGL主要是显示驱动部分程序。</span></p>
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<p><span style="font-size:16px;">4.1、添加LCD初始化</span></p>
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<p><span style="font-size:16px;">4.2、LCD驱动程序</span></p>
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<p><span style="font-size:16px;">4.3、lv_port_disp_template.c</span></p>
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<pre>
<code>/**
* <a href="home.php?mod=space&uid=1307177" target="_blank">@File </a> lv_port_disp_templ.c
*
*/
/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
#if 1
/*********************
* INCLUDES
*********************/
#include "lv_port_disp_template.h"
#include <stdbool.h>
#include "lcd/tli_lcd.h"
/*********************
* DEFINES
*********************/
#ifndef MY_DISP_HOR_RES
//#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now.
#define MY_DISP_HOR_RES 480
#endif
#ifndef MY_DISP_VER_RES
//#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen height, default value 240 is used for now.
#define MY_DISP_VER_RES 272
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
*STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
// const lv_area_t * fill_area, lv_color_t color);
/**********************
*STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*-----------------------------
* Create a buffer for drawing
*----------------------------*/
/**
* LVGL requires a buffer where it internally draws the widgets.
* Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
* The buffer has to be greater than 1 display row
*
* There are 3 buffering configurations:
* 1. Create ONE buffer:
* LVGL will draw the display's content here and writes it to your display
*
* 2. Create TWO buffer:
* LVGL will draw the display's content to a buffer and writes it your display.
* You should use DMA to write the buffer's content to the display.
* It will enable LVGL to draw the next part of the screen to the other buffer while
* the data is being sent form the first buffer. It makes rendering and flushing parallel.
*
* 3. Double buffering
* Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
* This way LVGL will always provide the whole rendered screen in `flush_cb`
* and you only need to change the frame buffer's address.
*/
/* Example for 1) */
static lv_disp_draw_buf_t draw_buf_dsc_1;
static lv_color_t buf_1; /*A buffer for 10 rows*/
lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
// /* Example for 2) */
// static lv_disp_draw_buf_t draw_buf_dsc_2;
// static lv_color_t buf_2_1; /*A buffer for 10 rows*/
// static lv_color_t buf_2_2; /*An other buffer for 10 rows*/
// lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
// /* Example for 3) also set disp_drv.full_refresh = 1 below*/
// static lv_disp_draw_buf_t draw_buf_dsc_3;
// static lv_color_t buf_3_1; /*A screen sized buffer*/
// static lv_color_t buf_3_2; /*Another screen sized buffer*/
// lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
// MY_DISP_VER_RES * LV_VER_RES_MAX); /*Initialize the display buffer*/
/*-----------------------------------
* Register the display in LVGL
*----------------------------------*/
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
/*Set up the functions to access to your display*/
/*Set the resolution of the display*/
disp_drv.hor_res = MY_DISP_HOR_RES;
disp_drv.ver_res = MY_DISP_VER_RES;
/*Used to copy the buffer's content to the display*/
disp_drv.flush_cb = disp_flush;
/*Set a display buffer*/
disp_drv.draw_buf = &draw_buf_dsc_1;
/*Required for Example 3)*/
//disp_drv.full_refresh = 1;
/* Fill a memory array with a color if you have GPU.
* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
* But if you have a different GPU you can use with this callback.*/
//disp_drv.gpu_fill_cb = gpu_fill;
/*Finally register the driver*/
lv_disp_drv_register(&disp_drv);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
/*You code here*/
init_lcd();
LCDDisplayDir(LCD_SCREEN_HORIZONTAL);
LCDClear(LCD_COLOR_WHITE);
}
volatile bool disp_flush_enabled = true;
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_enable_update(void)
{
disp_flush_enabled = true;
}
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_disable_update(void)
{
disp_flush_enabled = false;
}
/*Flush the content of the internal buffer the specific area on the display
*You can use DMA or any hardware acceleration to do this operation in the background but
*'lv_disp_flush_ready()' has to be called when finished.*/
static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
{
if(disp_flush_enabled) {
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
int32_t x;
int32_t y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
/*Put a pixel to the display. For example:*/
/*put_px(x, y, *color_p)*/
LCDDrawPoint(x, y, color_p->full);
color_p++;
}
}
}
/*IMPORTANT!!!
*Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}
/*OPTIONAL: GPU INTERFACE*/
/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
//static void gpu_fill(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
// const lv_area_t * fill_area, lv_color_t color)
//{
// /*It's an example code which should be done by your GPU*/
// int32_t x, y;
// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
//
// for(y = fill_area->y1; y <= fill_area->y2; y++) {
// for(x = fill_area->x1; x <= fill_area->x2; x++) {
// dest_buf = color;
// }
// dest_buf+=dest_width; /*Go to the next line*/
// }
//}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif
</code></pre>
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<p><span style="font-size:16px;">4.4、main.c</span></p>
<pre>
<code>#include "main.h"
#include "FreeRTOS.h"
#include "lv_demo_widgets.h"
#include "lv_demo_benchmark.h"
void cache_enable(void);
int main(void)
{
cache_enable();
systick_config();
exmc_synchronous_dynamic_ram_init(EXMC_SDRAM_DEVICE0);
init_usart(115200);
lv_init();
lv_port_disp_init();
//lv_demo_widgets();
lv_demo_benchmark();
//task_create();
while(1)
{
delay_1ms(5);
lv_task_handler();
}
}
void cache_enable(void)
{
/* enable i-cache */
SCB_EnableICache();
/* enable d-cache */
SCB_EnableDCache();
}</code></pre>
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<p><strong><span style="font-size:16px;">五、程序运行</span></strong></p>
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<p><span style="font-size: 16px;">下载程序复位开发板,显示如下:</span></p>
<p>d09788335dc4efc5816a8334eaf6b754<br />
</p>
<p>移植成功,这是建立在LCD已经驱动好的前提下的吧。</p>
lugl4313820 发表于 2024-5-15 07:34
移植成功,这是建立在LCD已经驱动好的前提下的吧。
<p>嗯,在LCD测试的基础上增加的。</p>
速度这么快优化过吗?
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